![]() Nolzur’s marvelous pigments, found in 3.5e and 5e, allow you to literally paint things into reality. Note the existence of Nolzur’s marvelous pigments They might be arranged carefully in a diagram, and might well be the subject of pretty calligraphy, but this still seems very different to me from “drawing.” But perhaps that is reading too much into that word in the question. ![]() The page MikeQ links to describes runes as secret letters of the Dwarven alphabet, the geometer is described as a “master of written spells,” and so on. The words “glyph,” “rune,” “sigil,” and “symbol” all refer to things that are rather more letter-like than a “drawing.” You write these things more than you draw them. The geometer simply focuses on such spells, but the geometer is still an arcane spellcaster.Īnyway, this to me has the same problem that “runes” do-they aren’t really drawings. And, of course, there are the magic circle spells that match perfectly what you describe in the question-draw a circle, empower it with magic, and it does things. Runes also get mentioned-and also appear in spells, e.g. The 3.5e geometer has powers that focus on “glyphs” and “sigils,” which of course also show up frequently in various spells- glyph of warding, sepia snake sigil, and symbol of death all have a long history within D&D, for examples. The magic of a “geometer” might then be “geometry.” The association between magic and mathematics-particularly geometry-goes way, way back in our own world, and shows up in a number of games-the 3.5e spin-off Pathfinder, by Paizo, also has a feat called Sacred Geometry. ![]() ![]() AD&D’s Skills & Powers and D&D 3.5e’s Complete Arcane both included the option of becoming a “geometer,” a “master of written magic and spells inscribed within a perfectly rendered diagram,” per Complete Arcane’s description. ![]()
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